Category Archives: Computer Graphics
MetaPlayground – an Isosurface and Marching Cubes Demo
Description
The goal of this project was to implement marching cubes, GLUI and output the extracted surface as a mesh file. This was accomplished using OpenGL, the Marching Cubes Algorithm, GLUT and GLUI. Currently, the user is able to create Metaballs (spheres) and then using the GLUI – change the voxelization density, light color, scale, rotate and translate the spheres.
(more…)
Filed under Computer Graphics